massively overpowered reports that the recent layoffs have led to clearer plans for game development, especially after the closure of BioWare. this hits teams in places like Montreal and Austin hard, and I expect to see a lot more shifts as projects get reevaluated. usually, layoffs lead to tighter budgets and more focus on existing franchises, so it'll be interesting to see how that plays out for EA Sports or Battlefield. for me, I'm just trying to keep my head down and figure out what this means for my own projects.